The graphics in Nanotek Warrior are really good the tube and space vehicles look really cool, and the scrolling is seamless. Imagine Innerspace meets Maximum Overdrive meets Honey, I Shrunk The Kids. With a remote-controlled nano-war machine in your possession, it's your task to blast these suckers into oblivion while travelling through nano-tubes. The basic storyline in Nanotek Warrior is about as thought-out as that of any shooter released in the past 10 years: It's the 23rd century, nano-technology has become a big thing, and the microscopic robots have turned evil. The action in these segments can be a little confusing, but they're a nice break from the tube-based gameplay during which you constantly move forward. After each stage there is a special boss level in which you orbit around a big enemy in the center of the screen, attempting to blow it up (a la Cinematronics' vector-graphics classic Dark Castle). You can also jump off the tube briefly, either to fire at something in the air or jump over an obstacle on the surface of the tube. There are a variety of special weapons you can pick up along the tube, as well as extra energy for your shields. The action takes place outside or inside a nano-tube, and your goal as you race along is either to blow away everything in your path or to get out of its way. Nanotek Warrior uses a behind the back perspective, a welcome change from the familiar side-scroller and top-down perspectives found in most shooters. But do a few changes make up for a repetitive premise? With that said, let me point out that Nanotek Warrior is not a bad game - it's an interesting twist on a tired formula. Sure the graphics keep getting better, the weapons keep getting bigger, and the bosses keep getting more ridiculous, but I keep getting bored. Shooting games haven't really evolved much in the past few years.
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